For the performance "Gnole" I created the interactive and real-time video content, using TouchDesigner as the development platform. My goal was to craft a dynamic visual experience that would seamlessly integrate with the works of Alberonero, the all analog sounds produced by Frenetik & Orange and the environment designed by Varsi and Studio Cliché.
To achieve this, I incorporated a LIDAR sensors to capture the movements of the performer and other environmental variables, allowing the projections to react in real-time, creating a direct interaction between the visitors and the projections themselves.
The result was an immersive environment where the boundary between spectator and artwork dissolved, transforming the audience into active participants. The images and patterns generated with TouchDesigner responded to movements detected by the Kinect, adding a layer of sensory participation and amplifying the theme of the relationship between body and space.